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Author Topic: Anyone has source code for KbTwitter?  (Read 1667 times)
playermanny2
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« on: August 11, 2009, 09:51:30 PM »

Does anyone have the source code for KbTwitter, or know how to get information from a website and pull it into the program, thus displaying it through your interface...
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« Reply #1 on: August 11, 2009, 10:36:15 PM »

For the answer regarding question #1. I am not sure if kb will give you that info nor do I know why you need that info, however, you may contact Killer Beagle ( KB ) through www.instinct-software.com go to contact us, killer beagle, and kbtwitter as the app and whatever subject line you want. He is quick in his responses so I am guessing he chuckled when he read this post.
Question two I am not understanding so well, but if you are trying to "make" a new interface, it is impossible (well sorta) Sprint/Samsung absolutely will not release info to re-customizing the UI or allow access to those parts of the phone.
The closest thing we have is a UI built by your very own Killer Beagle. It is available on that same site as above www.instinct-software.com under kbui. Try it out....
Hope this helped.
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playermanny2
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« Reply #2 on: August 11, 2009, 10:50:04 PM »

Thanks for letting me know about the contact us, and i meant that i want to learn how to pull information from a website ( ex. ebay.  ), and display it in my application.
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PBrasco
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« Reply #3 on: August 11, 2009, 11:09:29 PM »

No Prob.
I am sorry but I am the wrong person to be asking about technical programming questions.
From what I understand, from what you are explaining, I believe you can. Hopefully one of the developers will be able to answer that question for you.
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playermanny2
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« Reply #4 on: August 12, 2009, 12:34:42 AM »

I found out that i have to use xml parsing to get the information i want.
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PBrasco
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« Reply #5 on: August 12, 2009, 01:16:53 AM »

Sounds like you would be able to figure it out yourself.Honestly, I would go on that website i mentioned and contact on of those developers that make the apps.I have had no issues and they are helpful
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PBrasco
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« Reply #6 on: August 12, 2009, 01:21:54 AM »

i am sure they will answer all your questions since they already do it...
or you could personal message one of them through this site which is a direct approach. either way i am sure they will help u
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KillerBeagle
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« Reply #7 on: August 12, 2009, 06:46:30 AM »

KBtwitter is based on Twim, whose source code is available at google code.  All of the network interfacing is Twim code; I just hacked the UI to be touch-capable (though I hear that the latest Twim version also has touch).

If you are looking for a UI prototype, I'd suggest the Instinct SIWL Demo code found at developer.sprint.com/instinct, which is the best demo of the Instinct widget set available.  You could also use LWUIT, though it's not the native Instinct interface.  Neither of those has an app builder in Netbeans.  LCDUI has an app builder in Netbeans, but LCDUI apps don't run particularly well on the Instinct.
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playermanny2
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« Reply #8 on: August 12, 2009, 08:24:38 AM »

Thanks, i've been following a tutorial from a an ebook, and it told me to use netbeans to create a user interface. I've created a basic little midlet to display just two textfields, and it works. Is this a good way to continue?
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KillerBeagle
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« Reply #9 on: August 12, 2009, 09:02:23 AM »

Not really - because that's using LCDUI, which the Instinct isn't fully compatible with.  The example I mentioned, and all the resources at developer.sprint.com, are the best place to start for Instinct-specific applications.
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playermanny2
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« Reply #10 on: August 12, 2009, 10:09:59 AM »

Ok, when i used the instinct ui devoloping program it kept freezing up in the middle of creation, and also they'res no options to add picture and things. how would i go about doing this? would i have to code it in myself?
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BeMeCollective
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« Reply #11 on: August 13, 2009, 02:21:31 AM »

Uhmmm... In this environment you need to code many things yourself, some of which are counterintuitive. My best example: I had to code arctan for BeMeJot(!)

But you can add pictures, use:

 imgMain  =  Image.createImage("/yourimage.png");

and later

  public void paintFrame(Graphics g)
    {   

         if (imgMain != null)
        {
            g.drawImage(imgMain, 0, 0 /*+ 21*/, Graphics.TOP | Graphics.LEFT);
        }

       .....
   }// paintFrame



Best regards
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playermanny2
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« Reply #12 on: August 13, 2009, 06:26:55 AM »

Thanks, and if i wanted to display the picute on the main page i would have to call it? or it will do it automatically? and also

 g.drawImage(imgMain, 0, 0 /*+ 21*/, Graphics.TOP | Graphics.LEFT);


what does +21 stand for
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KillerBeagle
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« Reply #13 on: August 13, 2009, 06:47:16 AM »

It would need to be called from the paint() method of your frame.
The +21 is a comment.  Use the javadocs to determine the parameters of any call.

If you want something that builds the entire user interface for you (and by user interface I mean not only the appearance of each frame, but also the code logic that transitions between frames) without doing much programming, you will have to stick with the LCDUI apps that can be built in Netbeans.  It will look and work poorly on the Instinct.  Even then I'm not sure it will magically place images on the page for you.  If you want something that matches the Instinct's user interface, you'll need to look at the Sprint code I previously mentioned, and you will need to do some programming.

Mods, could you move this to the "Instinct application developer" section?
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